Battle Damage Calculator
Calculate precise damage ranges for Pokémon battles in Gen 9
Damage Result
Minimum
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Average
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Maximum
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📊 Damage Percentage
Enter attacker and defender information to calculate damage range. Based on Gen 9 damage formula.
Battle Damage Calculator Guide - Complete Guide to Precise Battle Damage Calculation
⚔️ What is Damage Calculation?
Pokémon battle damage calculation is a complex formula involving multiple factors: attacker's stats, defender's stats, move power, type effectiveness, STAB bonus, critical hits, random number, and more.
This calculator is based on the official Generation 9 (Gen 9) damage formula and can precisely calculate the minimum, average, and maximum damage, helping you determine whether you can one-shot your opponent or how much damage is needed to defeat them.
Mastering damage calculation is a key skill for becoming a battle master, allowing you to make the right decisions at critical moments.
🎯 How to Use the Battle Damage Calculator?
Step 1: Enter Attacker Information
- Level: Usually 50 or 100 for battles
- Attack/Sp. Attack: Choose based on move type (Physical moves use Attack, Special moves use Sp. Attack)
- Move Power: The move's power value (e.g., "Thunderbolt" is 90)
- Move Type: The move's type
- Attacker Types: The attacker Pokémon's types (for STAB calculation)
- STAB: Check if the move type matches the Pokémon's type (gains 1.5× bonus)
- Critical Hit: Check if a critical hit is triggered (gains 1.5× bonus)
Step 2: Enter Defender Information
- Level: The defender Pokémon's level
- Defense/Sp. Defense: Choose based on the attacker's move type (Physical moves use Defense, Special moves use Sp. Defense)
- HP: The defender Pokémon's current or maximum HP
- Defender Types: The defender Pokémon's types (for type effectiveness calculation)
- Tera Type: If the defender has Terastalized, select its Tera type
Step 3: View Calculation Results
- Minimum Damage: Damage under the worst random number
- Average Damage: Expected damage value (most likely result)
- Maximum Damage: Damage under the best random number
- Damage Percentage: Percentage of defender's HP dealt as damage
- KO Information: Shows whether you can one-shot the opponent
🏆 Key Factors in Damage Calculation
1. STAB (Same Type Attack Bonus)
When a move's type matches the Pokémon's type, damage is increased by 1.5×. This is the most common damage bonus in battles and why same-type moves are so important.
Example: Dragonite using "Dragon Pulse" (Dragon-type move) gains 1.5× STAB bonus because Dragonite is Dragon-type.
2. Type Effectiveness
Type effectiveness is one of the most important factors in damage calculation:
- 4× Super Effective: Deals 4× damage (e.g., Ground vs. Electric+Steel)
- 2× Super Effective: Deals 2× damage (e.g., Electric vs. Water)
- 1× Normal: Standard damage
- 0.5× Not Very Effective: Damage halved
- 0.25× Not Very Effective: Damage greatly reduced
- 0× No Effect: Cannot deal damage
3. Critical Hits
Critical hits ignore the defender's stat boosts and deal 1.5× damage. Some moves (like "Air Slash") have higher critical hit rates.
4. Random Number
Each attack's damage randomly fluctuates between 85% and 100%. This is why the calculator shows a damage range instead of a fixed value.
5. Terastal Bonus
When a Terastalized Pokémon uses a move matching its Tera type, it gains an additional 1.5× bonus (stacking with STAB for 2.25× total). This is a signature mechanic of Generation 9 battles.
💡 Optimal Battle Strategies and Damage Calculation Tips
1. OHKO (One-Hit KO) Calculation
In battles, determining whether you can one-shot your opponent is crucial:
- If minimum damage ≥ opponent's HP, you can 100% one-shot them
- If maximum damage ≥ opponent's HP, you might be able to one-shot (depends on random number)
- If average damage is close to opponent's HP, you can consider using it, but there's some risk
Strategy: In critical moments, prioritize moves that guarantee 100% KOs to avoid failures due to random numbers.
2. Damage Range Analysis
Understanding damage ranges helps you make better decisions:
- High Stability: Small gap between min and max damage, predictable results
- High Risk High Reward: Low minimum but high maximum damage, suitable for gambling
- Stable Output: High average damage with stable range, suitable for sustained output
3. Move Selection Strategy
High Power Moves:
- Pursue one-shot kills
- Suitable for finishing and critical turns
- But may have lower accuracy
Medium Power Moves:
- Balance power and accuracy
- Suitable for sustained output
- More stable and reliable
4. Maximize Type Effectiveness
Utilizing type effectiveness can greatly increase damage:
- Prioritize moves that are 2× or 4× super effective
- Avoid moves that are 0.5× or 0.25× effective (unless for special tactics)
- Watch out for opponent's Terastal which may change type matchups
5. Practical Application Tips
- Pre-calculate: Calculate damage for key matchups before battle to plan strategies
- Random Number Preparation: Consider worst-case scenarios (85% random number) to ensure strategy stability
- Critical Hit Consideration: If critical hit rate is high, calculate damage with critical hits
- Terastal Timing: Calculate damage changes after Terastalizing to choose the best timing
⚡ Frequently Asked Questions
Q: Why is damage a range instead of a fixed value?
A: Because damage calculation includes a random number factor (85%-100%), the actual damage of each attack fluctuates within this range. This is part of the game design, adding variability to battles.
Q: How do STAB and Terastal bonuses stack?
A: If a Pokémon uses a same-type move after Terastalizing, it gains STAB (1.5×) × Terastal bonus (1.5×) = 2.25× total bonus. This is the strongest damage bonus in Generation 9.
Q: How can I determine if I can one-shot my opponent?
A: Check the minimum damage in the calculation results. If minimum damage ≥ opponent's HP, you can 100% one-shot them. If only maximum damage ≥ opponent's HP, there's a chance but no guarantee.
Q: How is critical hit damage calculated?
A: Critical hits ignore the defender's stat boosts (such as Defense boosts from "Iron Defense") and deal 1.5× damage. After checking "Critical Hit", the calculator automatically applies these effects.
Q: What's the difference between Physical and Special moves?
A: Physical moves use the attacker's Attack and defender's Defense for calculation; Special moves use the attacker's Sp. Attack and defender's Sp. Defense for calculation. Be careful to select the correct values when entering data.